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 Defense Modules

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Firebabe
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Female
Number of posts : 443
Age : 38
Location : NE Ohio, USA
Registration date : 2008-11-16

Defense Modules Empty
PostSubject: Defense Modules   Defense Modules EmptyTue Dec 09, 2008 9:02 am

Combat ModulesWeaponryEffective Damage*ShieldArmorHullAvg. Skills*PriceRepair Slots*
Very Light Laser Turret1x 30 MW Mining Laser15--300195,500-
Light Laser Turret30 MW Mining Laser
1 MW Impulse Laser
36-225×13002012,500-
Medium Laser Turret5 MW Impulse Laser60-450×13002425,000-
Very Light Missile TurretKL760 Homing Missile18--300196,500-
Light Missile TurretLV 111 Intelligent Missile27-225×14502013,500-
Medium Missile TurretNN500 Fleet Missile51-300×14502425,000-
Defense Drone5 MW Impulse Laser60 + 27120660×13002760,000
2:droids m odules
2
Advanced Defense Drone1 MW Particle Laser
LV111 Intelligent Missile
108 + 27120540×2360]35150,000
5:droid modules
2
Defense Droid 'Seeker'100 MW Particle Laser
LV111 Intelligent Missile
336 + 27120450×330050600,000
45:droid modules
3
Defense Droid 'Golem'20 MW Paticle Lasers
LV111 Intelligent Missile
240 + 27270405×560052720,000
55:droid modules
3
Defense Droid 'Avenger'100 MW Particle Laser
NN500 Fleet Missile
336 + 51420450×4480581,075,000
105:droid modules
4
Sentry Droid 'Redeemer'*100 MW Particle Laser
20 MW Paticle Lasers
NN500 Fleet Missile
456 + 51660460×5680675,375,000
415:droid modules
6
Sentry Cyborg 'Gorgon'*Viral Glands
NN500 Fleet Missile
468 + 51660460×5 Org680687,910,000
505:droid modules
6
Sentry Fortification 'Thor'*Very Large Pulse Cannon
Large Pulse Cannon
120 MT Magnetic Defractor
NN500 Fleet Missile
477 + 51660440×5 EM720668,150,000
535:droid modules
6

Non-combat Modules*
Repair Bay
Price - 325,000credits electronics: 5 metal: 15
Repair Slots - 12
Can be loaded with up to 12 robots which are automatically used to repair other modules in combat. Multiple repair bays can be used per building.

Extended Repair Bay
Price - 995,000credits electronics: 45 metal: 135 heavy plastics: 65
Repair Slots - 18
Improved version of the Repair Bay, can hold up to 18 robots. Multiple extended repair bays can be used per building.

Standard Tractor Beam
Price - 355,000credits electronics: 20 radioactive cells: 20 energy: 20
Holds attacking ships and forces them to engage in another round of combat. Maximum amount of tractor beams per building: 1

Advanced Tractor Beam
Price - 715,000credits electronics: 55 radioactive cells: 95 energy: 35
Improved version of the Standard Tractor Beam. Maximum amount of tractor beams per building: 1

Missile Modulator*
Price - 650,000credits electronics: 15 radioactive cells: 75 cybernetic x993 parts: 25
Increases intelligence of missiles in installed modules and docked ships by 2 per installed missile modulator. Multiple missile modulators can be used per building.

Command Center*
Price - 1,350,000credits electronics: 70 metal: 35 handweapons: 25 robots: 30
Coordinates all modules and aids the defending ship's targeting and navigational sensors. This results in a skill increase of 10 for all modules and the defending ship's pilot during combat. Maximum amount of command centers per military outpost: 1
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Firebabe
Admin



Female
Number of posts : 443
Age : 38
Location : NE Ohio, USA
Registration date : 2008-11-16

Defense Modules Empty
PostSubject: materials needed   Defense Modules EmptySun Dec 14, 2008 2:29 pm

Modular #metaloreenergy
2201515
3282424
4464343
5777575
6123122122
7186187187
8270271271
9375379379
10505510510
11661668668
12846854854
13106010711071
14130713201320
15158816041604
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