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 Commodities & Planets

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Firebabe
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Registration date : 2008-11-16

Commodities & Planets Empty
PostSubject: Commodities & Planets   Commodities & Planets EmptyTue Dec 09, 2008 1:13 pm

Commodities & Planets
All listed prices for a commodity apply when amount on planet is 0.
Commoditiesfoodenergywateranimal embryosoremetalelectronicsrobotsheavy plasticshandweaponsbattleweapon partsdroid modulesradioactive cellsmedicinesnebula gaschemicals
Buy250150200751506001,2504,0007506,0006,00015k3751,000150250
Sell200120160601204801,0003,2006004,8004,80012k300800120200
Black Market Buy5004004504004001,2002,50025,0001,50050k50k150k1,5002,000400500
Black Market Sell10510552550160202402406001540510
Worker Bonus (in %)0*0*0*00.0250.050.10.20.050.20.10.200.40.0250.025
Commoditiesgemstonesoptical componentsliquorhydrogen fuelexotic matterbio wasteslavesdrugsnutrient clodscybernetic x993 partsx993 repair droneneural stimulatorleech babyexotic crystalsBlue Sapphire JewelsRuby JewelsGolden Beryl Jewels
Buy2503001,000100500303,125*-750-------
Sell20024080080400242,500*-600-------
Black Market Buy5006002,0002001,0001,0005,00030k5,00060k-600k8M92k170k125k
Black Market Sell1010405201002,200*13.5k301,000-10k25k1,6802,330
Worker Bonus (in %)0*0.050.400.0500-0-------

Planets / Bases
All values apply to 1,000 workers. (E.g. a class M planet with 100,000 workers has 750 tons of energy upkeep.)
Worker increase per cycle (3 hours) is a random value between 1.2% and 2.4% plus above-mentioned bonuses when upkeep is met.
If upkeep is not met workers leave.
When population is over 100,000, an overcrowding-effect takes place and growth will slow down with increasing population. For very big planets and starbases there may happen a worker-decrease, even if all upkeep is provided.

Starbase (not player-owned)Class M planetClass A PlanetClass D PlanetClass I PlanetClass G PlanetClass R Planet
Upkeepfood:2.5
water:1.75
energy:7.5energy:12.5water:2.5
gemstones:0.5
energy:7.5food:1.5
energy:2.5
food:2.5
water:2
energy:4
Productionenergy:2.75
animal embryos:1.25
Sec.*:1
food:3.5
water:4
food:10
water:10
slaves:0.15water:8
animal embryos:0.1
nebula gas:5
chemicals:0.5
animal embryos:0.75
ore:1.5
metal:0.5
animal embryos:1
radioactive cells:0.1
Minimum Workers5007501,250750750750750

Player Starbases
Depending on the field type the trade post was built on, the starbase will have the folowing upkeep and production values:
trade outpostPlayer Starbase on EnergyPlayer Starbase on SpacePlayer Starbase on Nebula
Upkeepfood:3
water:2
food:3
water:2
food:3
water:2
Productionenergy:5.25
animal embryos:1
energy:4
animal embryos:1
hydrogen fuel:1.25
energy:4
animal embryos:1
nebula gas:1.25
Minimum Workers500500500
Consumption and production of commodities occurs on the same cycle time as NPC starbases, every 3 hours.
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